noisyVRESFI

What we do

What your brand
can make people feel.

We create stories, content and environments that connect a brand with its audience.

01 / Bring the product closer

One product.
A whole world.

Some things are better understood when we can see them in context. We create environments and content to present a product, explore its possibilities and open a conversation around it.

Case: Pharmalink

What we can develop

3D environments, immersive presentations, audiovisual content, walkthroughs and reference tools. The device is chosen by use: browser, screen or headset.

02 / Make the complex understandable

One gesture can
make it all clear.

A finish, a system or a technical decision becomes clear when someone can explore it. We design ways of relating information to what the person sees, touches or chooses.

Two seated visitors face Orona’s enormous curved screen, with a dancer and moving light

Case: Orona Vision

What we can develop

Configurators, real-time visualisation, interfaces, connection between physical samples and digital content.

03 / Invite people to take part

You are part of
writing the tale.

The person can play a part in what happens. Their choice, their presence or a simple action can change the content and turn an explanation into a discovery.

Side-view recreation: a backlit swimmer appears to cross the grid and emerge from the screen

Case: BeDisruptive

What we can develop

Interaction design, responsive content, integration of physical and digital inputs, user testing. We define which action makes sense before choosing sensors or devices.

04 / Create a place to meet

Distance changes.
The wish to connect stays.

A gathering needs a context, an atmosphere and a way of moving between its moments. We create virtual worlds and content for presentations, events and conversations, with access adapted to the participants.

Recreated underwater auditorium with a broad stage, grand piano and a suspended luminous brain

Case: Roche Orchestra

What we can develop

Virtual spaces, stages, routes, content, audiovisual integration and access tools.

Beyond the venue

The story can
keep travelling.

A virtual experience can reach people beyond the room, support a sales conversation or remain available after an event. Its reach is designed from the start: who we want to connect with and how they can take part.

An example: Pharmalink

From the first conversation to launch

One way of looking.
A whole process.

  1. Observe

    Understanding the people, the brand, the space and the purpose.

  2. Imagine

    Finding an idea that makes sense for them.

  3. Give shape

    Developing the story, the content, the environment and the interaction.

  4. Bring to life

    Testing, integrating and preparing it to run in the agreed context.

The scope can cover the whole creative and digital development or a defined part alongside the client's team. Physical production, equipment, licences, operation, hosting and maintenance are specified in each proposal.

What do you want
to happen?