noisyVRESFI

Sumbio21 / 2021

Different places. One gathering.

An event connected between the venue and remote participation.

What it makes possible

One programme, two ways to take part.

Distance changes access. The design of the gathering takes into account those present and those joining from elsewhere.

Creation and development · noisyVR

The environment, programme, rooms and access tools connect the venue and remote participation.

Let’s talk about your connected gathering
The gathering hall, with a green stage, chairs and large windows

How we approached it

Two routes.
One gathering.

Linking the event to a virtual environment and its access tools: programme, rooms, content and app. Two parallel routes converging on a shared programme.

The venue audience and a person joining from home converge on a shared programme
Illustration of the approachEnlarge illustration ↗

Giving it form

Two ways to arrive.
One shared conversation.

  1. 01

    Consider both ways in

    The approach includes the venue audience and those joining from elsewhere. Each way in has its own route.

  2. 02

    Connect the tools

    The virtual environment, app, programme, rooms and content connect to provide access to the gathering.

  3. 03

    Share the programme

    The routes converge on a shared gathering. Distance changes how people enter; the content connects the participants.

Authorship and scope

Creation and development: noisyVR

Space: noisySTUDIO

Let’s talk about your connected gathering